![]() ![]() ![]() So for this meld to actually work the reinforce need to have different rules. If you can reinforce it with 7 mana becomes definitely OP. meld is a 7/8 defender(a little better than the sum. second half is a 2/5 defender for 7 mana Let's for example assume a simple case as example: Well if each half of the meld can reinforce it and the first point it's true, we would get an OP creature for sure. it should be good cause it's easier to "reinforce". It means its power should be higher than what you would expect for the mana sum of the two cards melding it should be good cause you can get a creature that's better than the sum of the two melding. I think meld can have its place in this current form but needs a little bit of change. In contrast, it's more than 3:1 on the MPQ forums. It all screams lazy design to me.Īre the designers of this game creating more vanilla cards because it's just cheaper to produce and less time consuming? Are they scared of players finding even more bugs? And let's not pretend that there aren't any bugs: This game has almost a 1:1 of bug threads to general chat threads. This effect is bugged currently.ĭon't forget the other thread which mentioned the disparagingly heavy % of creatures vs spells/supports in this set. Take a look at the spoiler yourself, and how many interesting keywords there are out of the 80+ cards shown (inc front/back): By putting in a pittance of time into the design, it shows how little effort they're really putting in to make the game more interesting. Meld is this expansion's devoid/delirium/awaken. ![]()
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